1. Cory, C. T. (1983, January). Pac-Man as playmate. Psychology Today, p. 58.

2. Koop, E. (1982). Surgeon general sees danger in video games. New York Times, November 10th, p. A16.

3. Bandura, A., Ross, D., & Ross, S. (1961). Transmission of aggression through imitation of aggressive models. Journal of Abnormal and Social Psychology, 63, 575-582.

4. Dominick, J. R. (1984). Video games, television violence, and aggression in teenagers. Journal of Communication, 34, 136-147.

5. Anderson, C.A. & Ford, C.M. (1987), Affect of the game player: short-term effects of highly and mildly aggressive video games. Perspective in social psychology bulletin, 12:390-402.

6. Kestenbaum, G. I., & Weinstein, L. (1985). Personality, psychopathology, and developmental issues in male adolescent video game use. Journal of the American Academy of Child Psychiatry, 24, 325-337.

7. Scott, D. (1995). The effect of video games on feelings of aggression. Journal Of Psychology, 129(2), 121.

8. Parliamentary Office of Science and Technology (1993). Screen violence. The Psychologist, August, 353-356.

9. Allen Wellington Beres, M.A. (2005), Social Drama, Crisis and the Columbine High School Shootings, Dissertation, Ohio State University, p. 100-103.

10. Allen Copenhaver, Christopher J. Ferguson, Selling violent video game solutions: A look inside the APA’s internal notes leading to the creation of the APA’s 2005 resolution on violence in video games and interactive media, International Journal of Law and Psychiatry, Volume 57, 2018, Pages 77-84, ISSN 0160-2527, https://doi.org/10.1016/j.ijlp.2018.01.004.

11. “Schwarzenegger v. EMA”. mediacoalition.org. 2010. Retrieved 2010-10-02.

12. Anderson, Craig A.; Shibuya, Akiko; Ihori, Nobuko; Swing, Edward L.; Bushman, Brad J.; Sakamoto, Akira; Rothstein, Hannah R.; Saleem, Muniba, (2010), Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: a meta-analytic review, Psychological Bulletin. 136(2):151-173, March 2010.

13. Ferguson CJ, Kilburn J (2010), Much ado about nothing: the misestimation and overinterpretation of violent video game effects in eastern and western nations: comment on Anderson et al. (2010). Psychol Bull. 2010 Mar;136(2):174-8; discussion 182-7. doi: 10.1037/a0018566.

14. Hilgard J, Engelhardt CR, Rouder JN, (2017) Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010). Psychol Bull. 2017 Jul;143(7):757-774. doi: 10.1037/bul0000074.

15. Block JJ, Crain BR (2007). “Omissions and errors in “media violence and the American public.””. The American Psychologist. 62 (3): 252–3. doi:10.1037/0003-066X.62.3.252. PMID 17469907.

16. Kühn S, Kugler DT, Schmalen K, Weichenberger M, Witt C, Gallinat J. (2018) Does playing videogames cause aggression? A longitudal intervention study. Mol Psychiatry. 2018 Mar 13. doi: 10.1038/s41380-018-0031-7.

17. Kühn S, Kugler D, Schmalen K, Weichenberger M, Witt C, Gallinat J. The Myth of Blunted Gamers: No Evidence for Desensitization in Empathy for Pain after a Violent Video Game Intervention in a Longitudinal fMRI Study on Non-Gamers. Neurosignals. 2018 Jan 31;26(1):22-30. doi: 10.1159/000487217. [Epub ahead of print] PubMed PMID: 29421781.

18. Pan W, Gao X, Shi S, Liu F, Li C. Spontaneous Brain Activity Did Not Show the Effect of Violent Video Games on Aggression: A Resting-State fMRI Study. Front Psychol. 2018 Jan 12;8:2219. doi: 10.3389/fpsyg.2017.02219. eCollection 2017. PubMed PMID: 29375416; PubMed Central PMCID: PMC5770362.

19. David Zendle, Daniel Kudenko, Paul Cairns. Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing, 2018; 24: 21 DOI: 10.1016/j.entcom.2017.10.003.